Two fishponds are provided, a fishpond being
just a curtain or a sheet drawn across one corner of the room.
The heart are represented by clothespins, there being an even
number in each pond. Each team is provided with a fishpole,
this, too, being a very impromptu affair of stick with a line
on it, with a bent pin on the end of each line. It is a good
plan to test out the pins before the games starts, for some
clothespins are heavier than others, and a real hook may be
necessay.
Players are divided into two teams, the first playre in each
team holding the fishpole. At the starting signal these first
two players run over to their individual fish-ponds, fish
for a clothespin, and when they catch one, run back to the
starting point, deposit the pin in a pan put there for that
purpose and give the line to the next player who does the
same thing. This continues until all the players have fished
for and caught a clothespin. The side whose last player first
hooks a clothespin and deposits it in the pan wins the race.
Hooking a clothespin on a bent pin is a hard matter at best,
but when, in addition there are serveral excited and scornful
teammates hurrying you on, life becomes a complicated affair. |